Creativity!
Tue, Mar. 2nd, 2004 07:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
For weeks I've felt as though I was a cork trying to pop. I've been contemplating novel ideas and whining about being intimidated by the prospect of research.
Well, this morning, I woke up with the rudimentary design for a game in my head: concept, pieces, strategies, win conditions. (I've been hanging around with people like
the_monkey_king and
webcowgirl too long, I suspect.) Now, I'm not a game designer, I know it, and I never had any pretentions of trying to be. Most of the best game designers I know (and I know quite a few) have some engineering background, aren't afraid of numbers, and are far cleverer than the average bear. But the more I look at this idea, the more I think it just might work. Of course, this is probably the illusion of a neophyte; it's the very rare first-time author who gets it right. But ever anxious to prove my worth, I already find myself thinking about designing a board and gathering friends to test the idea.
Part of me hopes they'll indulge me. Part of me hopes they'll look at the idea and gently tell me not to quit my day job.
Well, this morning, I woke up with the rudimentary design for a game in my head: concept, pieces, strategies, win conditions. (I've been hanging around with people like
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Part of me hopes they'll indulge me. Part of me hopes they'll look at the idea and gently tell me not to quit my day job.
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Date: Tue, Mar. 2nd, 2004 09:19 am (UTC)no subject
Date: Tue, Mar. 2nd, 2004 10:40 am (UTC)no subject
Date: Tue, Mar. 2nd, 2004 10:18 am (UTC)no subject
Date: Tue, Mar. 2nd, 2004 10:39 am (UTC)In all seriousness, just like any overeager beginner, I went right to that place where the game is produced in four-color art with fancy custom pieces and is an Earth-shattering success. (That came over breakfast while I was writing up the basic idea.) Then I scaled back my thoughts and went to the Cheapass model. (That came as I exited onto I-5 on my way to work.) Then I scaled back my vision even more and went to a game I share with my friends. (That came as I exited 520 into Bellevue.) That's the place for me to start. If I set up expectations even as big as an inexpensive black-and-white game for sale and distribution, I just know I'll sabotage myself.
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Date: Tue, Mar. 2nd, 2004 10:43 am (UTC)Then share it with your friends.
Then have your missiliers turn their keys on the project, so to speak. :)
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Date: Tue, Mar. 2nd, 2004 10:46 am (UTC)we playtested something maybe a year ago that was largely laminated colored paper. Durable and cheap. Steal tokens from some other game, or do the cheapass thing of using pennies or whatever. You want to make sure the skeleton can support the skin!
FUN FUN FUN FUN FUN FUN!
Date: Tue, Mar. 2nd, 2004 06:05 pm (UTC)no subject
Date: Tue, Mar. 2nd, 2004 10:04 pm (UTC)I'd love to see it when it's ready to playtest.
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Date: Tue, Mar. 2nd, 2004 10:23 pm (UTC)