Slow down, man! ::grin:: Produce and distribute? Gee, lemme finish...hell, let me start developing it first!
In all seriousness, just like any overeager beginner, I went right to that place where the game is produced in four-color art with fancy custom pieces and is an Earth-shattering success. (That came over breakfast while I was writing up the basic idea.) Then I scaled back my thoughts and went to the Cheapass model. (That came as I exited onto I-5 on my way to work.) Then I scaled back my vision even more and went to a game I share with my friends. (That came as I exited 520 into Bellevue.) That's the place for me to start. If I set up expectations even as big as an inexpensive black-and-white game for sale and distribution, I just know I'll sabotage myself.
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Date: Tue, Mar. 2nd, 2004 10:39 am (UTC)In all seriousness, just like any overeager beginner, I went right to that place where the game is produced in four-color art with fancy custom pieces and is an Earth-shattering success. (That came over breakfast while I was writing up the basic idea.) Then I scaled back my thoughts and went to the Cheapass model. (That came as I exited onto I-5 on my way to work.) Then I scaled back my vision even more and went to a game I share with my friends. (That came as I exited 520 into Bellevue.) That's the place for me to start. If I set up expectations even as big as an inexpensive black-and-white game for sale and distribution, I just know I'll sabotage myself.