Tue, Jul. 18th, 2017

scarlettina: (Geek Crossing)
I have been thinking about games lately, mainly because I have an idea for a board game and I'm reading up on the design process.

Specifically, I've been thinking about why I enjoy Ticket to Ride so much. Even when I don't win, it doesn't matter; I enjoy the process of the game play itself. I find it enormously satisfying and winning the overall game doesn't really matter to me when I play. I've realized that it's because the game has win conditions within win conditions.

For those of you unfamiliar with the game, the idea is that you are building railroads piece by piece across the country on specific routes determined by the cards that you draw. In order for each route to count, you have to complete it, laying down all the specified segments of the route. There are reward points for finishing each train route. There are reward points for the person who builds the longest route--which often means connecting several routes that you build over the course of the game. And then there are reward points for the segments of the routes that you build. The person with the highest point count overall wins. As I said above, win conditions within win conditions.

When I meet any of these conditions I am satisfied. Sometimes players compete for hubs where several routes meet. Sometimes laying down my route means blocking you from completing yours. There are cut-throat players who do this deliberately. Often I don't, but sometimes? Yeah, watch out! My personal win conditions tend to be completing routes I've drawn and completing the longest route. If I happen to win the game with all of the conditions listed in the paragraph above, that's awesome, too. But no matter who wins the overall game, if I've completed my own bits, I generally have fun and enjoy myself. I've started to think of this as the "fun condition."

If the point of a game is to have fun, then Ticket to Ride meets my fun condition. I need to bear this in mind as I work my way through this game idea. And I need to think about other games I enjoy and why I enjoy them.

NOTE: To my friends who have been designing games for decades, yes, yes, I know: this is probably 101-level stuff. But as a friend said to me tonight, everyone finds their own road.

Profile

scarlettina: (Default)
scarlettina

September 2020

S M T W T F S
   12345
6789101112
13141516171819
20212223242526
27282930   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Wed, Jul. 23rd, 2025 05:47 am
Powered by Dreamwidth Studios