scarlettina (
scarlettina) wrote2008-01-11 07:59 am
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My overnight learning about fantasy storytelling
Last night, amidst Merlin's bed-tumbling and Spanky's crankiness, I had a realization that will address one of my issues with the novel, which has sat dormant since I got back from Africa. The realization was that I'd been working on the characters as characters, but hadn't been working on the setting as a character, and somewhere in the back of my mind I'd wanted the setting to be a character and had been failing at creating that. It's not the thing that has kept me off the book, not the main one, but it's a contributing element. I've had this vague idea about how the incursion of magic into my world has affected society, but I've never really developed it to its logical conclusion: how the incursion of magic has affected the environment in which that society exists. It's world-building 101, right? We learn by doing, I guess, or at least I do. Heaven forfend that I actually, you know, read a book to learn about process, or listen to friends who have tramped this road ahead of me.
::sigh::
I despair of myself sometimes. So I'm note-taking and thought-processing and we'll see where this goes and if it helps to fire the process again.
::sigh::
I despair of myself sometimes. So I'm note-taking and thought-processing and we'll see where this goes and if it helps to fire the process again.
no subject
If you dig deep worldbuilding and you dig Eberron and D&D, then you ought to read Scott Lynch's The Lies of Locke Lamora, which has some of the deepest, strongest worldbuilding I've ever seen. Lynch is a game designer and his experience tells in the narrative. The book'sa helluva good read and completely immersive. Someone else whose work includes impressive, inventive worldbuilding is
no subject
Also, thanks for the recommendation I'll check his work out.